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Riot Games Southeast Asia Announces 2021 Esports and Collegiate Competitive Plans for VALORANT

01:25 PM October 14, 2020

SINGAPOREOctober 14 – Riot Games Southeast today announced 2021 esports and collegiate competitive plans for its 5v5 character-based tactical shooter – VALORANT. These regional tournaments will provide opportunities for players across Southeast Asia, Taiwan and Hong Kong to begin building their regional legacies through the official VALORANT esports and collegiate circuit.

The appointed partners that will work in close support with Riot Games Southeast Asia to roll out the official esports and collegiate tournaments in Singapore, Malaysia, Thailand, Indonesia, the Philippines, Taiwan, and Hong Kong are:

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  • Mineski Philippines for Philippines Esports
  • AcadArena and Mineski Philippines as two separate organizers for Philippines Collegiate
  • The Gaming Company for Malaysia Esports and Collegiate, and Singapore Esports
  • PGL and Eliphant for Singapore Collegiate
  • Talon for Hong Kong Esports and Collegiate, and Taiwan Esports
  • Taiwan Mobile and TeSL for Taiwan Collegiate
  • ESL for Thailand Esports and Collegiate
  • ONE Up for Indonesia Esports and Collegiate

”Players have asked and we’re excited to answer. In Southeast Asia, the appetite for VALORANT esports has been tremendous and we are pleased to partner with the region’s leading esports organizations to introduce new heights of competitive play to the region,” said Chris Tran, Head of Esports at Riot Games Southeast Asia, Taiwan and Hong Kong.

These esports partners will organize exclusive tournaments showcasing the highest levels of play, through which aspiring teams will qualify to the largest regional and international VALORANT tournaments. Collegiate partners will work with the colleges and universities of the region to build up an exciting series of tournaments for students to directly experience the thrill of competition.

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The same appointed partners will also run a series of merit-based qualifiers for VALORANT First Strike, a global set of tournaments announced earlier in September. The appointed partners and registration dates are:

  • Mineski Philippines for the Philippines: Registration starts October 14 at http://bit.ly/MineskiVxVReg
  • ESL for Thailand: Registration starts October 14 at https://pro.eslgaming.com/thailand/valorant/
  • ONE Up for Indonesia: Registration starts October 14 at http://valorant.oneup.co.id/
  • The Gaming Company for Singapore and Malaysia: Registration starts October 17 at http://valorantmy.com/ and http://valorantsg.com/
  • Talon for Taiwan and Hong Kong: Registration starts November 1 at http://talon.gg/

Since its release, VALORANT has become one of the fastest growing esports, attracting massive online viewership and the commitment of numerous established professional players from a wide range of competitive backgrounds, as well as emerging discovered talent. To support the growth of VALORANT esports, Riot Games partnered with more than 20 premier event organizers to launch the VALORANT Ignition Series, delivering numerous tentpole competitions that attracted the attention of millions of fans. During the past six months, hundreds of VALORANT tournaments have taken place across a wide range of formats, awarding more than $1 million in prizes to teams and players all over the world.

For more information on upcoming tournaments in Southeast Asia, Taiwan and Hong Kong, please stay tuned to www.playvalorant.com and http://www.facebook.com/playVALORANT.

About VALORANT

VALORANT is a competitive 5v5 character-based tactical shooter for the PC developed by Riot Games. VALORANT is a precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play.

VALORANT is a free-to-play game and optimized to perform on a wide variety of PC hardware, allowing for a global audience to compete. Demonstrated by the game’s best-in-class game server quality, global infrastructure, and proprietary anti-cheat technology, Riot Games is committed to preserving the core tenets of the tactical shooter genre and upholding the competitive integrity of the gameplay experience.

VALORANT quickly established itself as a fan-favorite among the global first-person shooter community after launching its closed beta in April 2020. The game made history on its first day, breaking viewership records with 34 million hours-watched in a single day, and surpassing 1.7 million peak concurrent viewers, a peak concurrent record second only to Riot Games’ 2019 League of Legends World Championship Finals. Over the course of VALORANT’s two-month beta testing period, an average of nearly 3 million players logged on each day to play. Fans also demonstrated their enthusiasm for the shooter by watching more than 470 million hours of VALORANT closed beta streams on Twitch, the world’s leading service and community for multiplayer entertainment, and Korean video-streaming service AfreecaTV.

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About Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.

As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with VALORANT, Legends of Runeterra, Teamfight Tactics, League of Legends: Wild Rift, and multiple work-in-progress titles, while exploring the world of Runeterra through multimedia projects across music, comic books, TV, and more. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide.

This article is an official press release from Riot Games.

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