Nerf hammer finally hits Chamber
After numerous balance updates where he was left untouched, Chamber finally receives the nerf hammer with tweaks to core gameplay use and changes to multiple abilities in patch 5.12. Chamber dominated pro games and ranked matches alike ever since his release, and Valorant Agent designer Kevin Meier emphasizes the need for appropriate balancing methods that preserve Chamber’s character identity to maintain Valorant’s game health.
The Changes are as follows:
Headhunter (Q)
- Updated Stability Curve
- Spread increased after the 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.
Rendezvous (E)
- Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m >>> 13m
- Removed teleport activation height restriction
- You can teleport to the Anchor while on different verticality so long as you are within its radius.
- Increased weapon equip time after teleporting 0.4s >>> 0.7s
- Headhunter is unaffected by this change
- Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
- Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
Trademark (C)
- The trap is now range restricted
- Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
- Can now be recalled mid-round
- Does not require line of sight
- 30s cooldown on recall
- Destruction remains permanent
- Initial Arm Time increased 2s >> 4s
- Health Increased 1 >> 20
Tour De Force (X)
- Fire rate decreased by 57.5%
Slow
- This applies to both Trademark and Tour De Force
- Reduced duration 6s >> 4s
Valorant Patch 5.12 will be released on December 6th, 2022.
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