VALORANT 4.0 Patch Notes
VALORANT Update 4.0 brings Filipina Agent Neon, changes to Breeze and Bind, gun changes, and more.
Agent Updates
No Agent changes this patch, but it does add Neon to the roster. Here’s her abilities. We also interviewed Neon’s VA.
Weapon Updates
MELEE
Aiming the Melee is now more reliable.
- Right click hitboxes are now 1.5x larger. Left click hitboxes are now larger than a right click and have a slightly longer range too.
- Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.
SPECTRE
Slight nerfs to our favorite SMG.
- Firing error occurs at earlier bullet stages
- For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
- Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
- Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
- Lowering time to switch yaw from .24 >>> .18 seconds
- While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often
ARES
Ares buffs to bring better feel and power.
- Removed spin up
- Firing rate increased from 10 >>> 13
GUARDIAN
Guardian buffs to increase effectiveness in fights.
- Removed firing rate penalty on ADS (Aiming Down Sight)
- Added an extra bullet before it enters a recovery curve
BULLDOG
Bulldog buffs to make it a reliable buy.
- Hip fire rate increased 9.5 >>> 10
- Recovery on burst fire improved from .4 >>> .35
- Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.
Map Updates
BIND
- The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.
- There’s also a small, new bench for a mix up when taking that first peek.
BREEZE
- Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)
- Added a stack of two crates in cave
- Adjusted cover on the back of A Site and extended the pool to the far wall
- Adjusted curved wall in mid
- Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall
Competitive
Forcing new players to go through the learning curve before entering competitive.
- Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 before they are able to enter the Competitive queue
- For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.
Known, Yet Beloved Issues
WIDEJOY
- Wide Killjoy is a bug and will have to get fixed =(
- But not until Patch 4.01, so have fun!
Details and images taken from the full patch notes.
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