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RIP Chamber: VALORANT Patch 5.03 Notes

11:09 AM August 10, 2022
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Every Chamber ability gets taken down a notch in VALORANT Patch 5.03. According to the devs, the aim is to “reduce the complete power of his kit while still keeping him competitive with the rest of the roster.”

Jett and Neon receive less drastic changes this patch, too.

Agent Changes

Chamber

E – Rendezvous

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  • Base Cooldown increased 20s >>> 30s
  • Recall Cooldown increased 20s >>> 30s
  • Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
    • Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take that space with more aggression than intended. This change should require Chamber to exert more effort to access off-angles.
    • We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game.

C – Trademark

FEATURED STORIES

  • Slow Duration decreased 9.5 >>> 6 seconds

Q – Headhunter

  • Bullet Cost increased 100 >>> 150

X – Tour De Force

  • Ultimate Points Required increased 7 >>> 8
  • Slow Duration decreased 9.5 >>> 6 seconds
  • Leg shot multiplier reduced 1.0 >>> 0.85

Neon

X – Overdrive

  • Damage per shot reduced 22 >>> 18
  • Killzone increased 15m >>> 20m
  • Leg shot multiplier reduced 1.0 >>> 0.85
  • Headshot multiplier increased 1 >>> 3

Jett

X – Bladestorm

  • Leg shot multiplier reduced 1.0 >>> 0.85

VALORANT Patch 5.03 also brings some bug fixes and other updates, which you can view in the full patch notes here.

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TAGS: Riot Games, Valorant, Valorant Patch Updates
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